“There’s definitely sort of a stigma around VR, that you have to be kind of a hardcore gamer or someone who’s really an enthusiast. The team is driven by the desire to make a VR game that doesn’t isolate the people with the headset-a game that anyone can play. There’s one where you have to do Morse code, there’s one where you have to solve a maze.” “It has to be something where both people are going to be involved at every stage.”įetter also explained what happens with more difficult puzzles. “We have one where it’s about trying to interpret this Venn diagram together. “Every puzzle, when we built it, if it didn’t have an interesting communication method we threw it out,” said Fetter. By the end of it my heart was racing, and I felt a real sense of accomplishment when I finally pulled off that headset.īut that’s just the beginning. Keep Talking includes tons of procedurally generated bomb puzzles of varying difficulty. Thanks to her help, I was able to press the buttons in the correct order and defuse our bomb with two minutes left on the clock. Our set included “backwards Euro sign with two dots” and “that ae that British people use for encyclopedia,” which fortunately Courtney was able to understand. ” People have to come up with funny words and hope that the other person is on the same wavelength as them.” “There’s no analogue in real life for most of them,” Fetter said. I couldn’t see her or the manual, so all I could do was what she asked and hope that I was describing it well enough. ![]() Even the wire-cutting puzzle wasn’t as simple as, “Oh yeah, cut the red wire!”Ĭourtney asked me first how many wires there were (I can’t count, so I just recited their colors in order), and then she asked me for the last three letters of the bomb’s serial number. One with wires (a classic), one with a button that has a word on it, and one that has four buttons with symbols on them. The first bomb, which Courtney and I played, has three modules. With the puzzles they designed, the team focused on finding new communication methods for each one. The flip side of that is that the game encourages and teaches good communication. “We want to make a game that’s about exploiting people’s bad communication.” “That is the game we want to make,” developer Brian Fetter told me. It’s a whacky scenario that was inspired by an episode of Archer where the character has to defuse a bomb while getting instructions over the radio, resulting in comical misunderstandings. That person has to describe those puzzles to the person with the manual, who then explains how to defuse the bomb. The person in the Rift sees a bomb with a set of modules, each of which is a puzzle. ![]() ![]() In Keep Talking, one player wears a virtual-reality headset (in our case, the Oculus Rift), and the other is presented with a hefty manual of instructions. The game is exactly what I’ve been waiting to see for the Oculus Rift: something that uses virtual reality to further the mechanics of the game, while still keeping it accessible to everyone. Whenever I am expert, I'll have the unmodified PDF open in Foxit Reader, so that I can make notes about the bomb directly on the manual and then I can just clear those workings off later (basically a notepad/whiteboard).Keep Talking and Nobody Explodes taught me how to trust my coworkers and defuse the bomb. Using modified manual pages will certainly improve expert lookup times, but whether or not it feels like cheating is a personal preference really. That's where you can make up a great deal of time - just by reducing the amount of communication to its most efficient form. and the expert would know what I mean by that single statement. For example, when I want to task-switch to another module, I'd often just say one word, like 'Complicated', 'Password', 'Morse', etc. ![]() Some of it is down to the luck (as some modules do take more time than others), but a lot of it is just reducing the amount of things we have to say back and forth to each other. I have in the past been able to complete the 'I Am Hardcore' bomb with the assistance of 1 expert, with a comfortable amount of time remaining.
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